Knights of San Francisco

71
ASO score
Text
65/100
Graphic
72/100
Reviews
78/100
Other
100/100
Additional Information
Rating:
4.83
Voted: 2K
Price: 1.94 $
Website:
Email:
Privacy Policy:
Categories: Role Playing
Size: 168MB
Installs: 10.47K
App Age: 1 year 3 months
Release Date: May 05, 2021
Last Update: Apr 25, 2022
Version: 1.2.9
Version history
1.2.9
Apr 25, 2022
A small bug fix in the menu.
1.2.8
Apr 08, 2022
Addresses a bug where leaving the game in the background won't stop the music in some cases.
Version history
1.2.9
Apr 25, 2022
A small bug fix in the menu.
1.2.8
Apr 08, 2022
Addresses a bug where leaving the game in the background won't stop the music in some cases.
1.2.7
Apr 02, 2022
Small bug fixes.
1.2.1
Jan 12, 2022
* Major upgrade of underlying technology. Improves performance and stability.<br>* True edge-to-edge full screen mode on displays with notches.<br>* Fix font size being too small in some rare cases.<br>* Added anti-hampering protection (as required by a Google Play program).
1.1.1
May 28, 2021
* Random encounters are now a bit harder<br>* Small balance improvements<br>* Better use of illustrations on larger screens<br>* Removed the single, hidden, and completely unnecessary instance of profanity in the game
1.0.16
May 08, 2021
* Fix bug in tracking the North Skull
0
May 05, 2021
First release

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Text ASO

Title (
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Knights of San Francisco
Title (
Characters: 24 of 50
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Knights of San Francisco
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Characters: 24 of 50
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
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Knights of San Francisco
Short Description (
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&#39;N Kort avontuur van swaarde en towery in die antieke stad San Francisco.
Short Description (
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በጥንቷ ሳን ፍራንሲስኮ ከተማ ውስጥ የሰይፍ እና አስማት አጭር ጀብዱ ፡፡
Short Description (
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مغامرة قصيرة بالسيوف والشعوذة في مدينة سان فرانسيسكو القديمة.
Short Description (
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Qədim San Fransisko şəhərində qılınc və sehrbazlığın qısa bir macərası.
Short Description (
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Кароткае прыгода мячоў і вядзьмарства ў старажытным горадзе Сан-Францыска.
Short Description (
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Кратко приключение на мечове и магьосничество в древния град Сан Франциско.
Short Description (
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সান ফ্রান্সিসকো শহরে প্রাচীন শহর তরোয়াল এবং যাদুবিদ্যার সংক্ষিপ্ত দু: সাহসিক কাজ।
Short Description (
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Una curta aventura d&#39;espases i bruixes a l&#39;antiga ciutat de San Francisco.
Short Description (
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Krátké dobrodružství mečů a čarodějnictví ve starověkém městě San Francisco.
Short Description (
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Et kort eventyr af sværd og troldmand i den gamle by San Francisco.
Short Description (
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Ein kurzes Abenteuer mit Schwertern und Zauberei in der antiken Stadt San Francisco.
Short Description (
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Μια σύντομη περιπέτεια με σπαθιά και μαγεία στην αρχαία πόλη του Σαν Φρανσίσκο.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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A short adventure of swords &amp; sorcery in the ancient city of San Francisco.
Short Description (
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Una breve aventura de espadas y hechicería en la antigua ciudad de San Francisco.
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Una breve aventura de espadas y hechicería en la antigua ciudad de San Francisco.
Short Description (
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Una breve aventura de espadas y hechicería en la antigua ciudad de San Francisco.
Short Description (
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Una breve aventura de espadas y hechicería en la antigua ciudad de San Francisco.
Short Description (
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Mõõkade ja nõiduse lühike seiklus iidses San Francisco linnas.
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Ezpata eta sorginkeriaren abentura laburra San Frantzisko antzinako hirian.
Short Description (
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یک ماجراجویی کوتاه از شمشیر و جادوگری در شهر باستانی سان فرانسیسکو.
Short Description (
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یک ماجراجویی کوتاه از شمشیر و جادوگری در شهر باستانی سان فرانسیسکو.
Short Description (
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یک ماجراجویی کوتاه از شمشیر و جادوگری در شهر باستانی سان فرانسیسکو.
Short Description (
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یک ماجراجویی کوتاه از شمشیر و جادوگری در شهر باستانی سان فرانسیسکو.
Short Description (
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Lyhyt seikkailu miekkoja ja noituutta muinaisessa San Franciscon kaupungissa.
Short Description (
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Isang maikling pakikipagsapalaran ng mga sword &amp; sorcery sa sinaunang lungsod ng San Francisco.
Short Description (
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Une courte aventure d&#39;épées et de sorcellerie dans l&#39;ancienne ville de San Francisco.
Short Description (
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Une courte aventure d&#39;épées et de sorcellerie dans l&#39;ancienne ville de San Francisco.
Short Description (
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Unha breve aventura de espadas e feiticería na antiga cidade de San Francisco.
Short Description (
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પ્રાચીન શહેર સાન ફ્રાન્સિસ્કોમાં તલવારો અને જાદુગરીનો ટૂંકું સાહસ.
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הרפתקה קצרה של חרבות וכישוף בעיר העתיקה סן פרנסיסקו.
Short Description (
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सैन फ्रांसिस्को के प्राचीन शहर में तलवारों और टोना की एक छोटी साहसिक।
Short Description (
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Kratka avantura mačeva i čarobnjaštva u drevnom gradu San Franciscu.
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Kardok és varázslatok rövid kalandja San Francisco ókori városában.
Short Description (
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Սուրերի և կախարդությունների մի կարճ արկածային հին Սան Ֆրանցիսկոյ քաղաքում:
Short Description (
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Petualangan singkat pedang &amp; sihir di kota kuno San Francisco.
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Stutt ævintýri um sverð og fjölkynngi í hinni fornu borg San Francisco.
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Una breve avventura di spade e stregoneria nell&#39;antica città di San Francisco.
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古都サンフランシスコでの剣と魔術の短い冒険。
Short Description (
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ხმლებისა და ჯადოქრების მოკლე თავგადასავალი ძველ ქალაქ სან-ფრანცისკოში.
Short Description (
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Ежелгі Сан-Францискода қылыш пен сиқырдың қысқа жорығы.
Short Description (
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ដំណើរផ្សងព្រេងខ្លីនៃដាវនិងអាបធ្មប់នៅក្នុងទីក្រុងបុរាណនៃសាន់ហ្វ្រាន់ស៊ីស្កូ។
Short Description (
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ಪ್ರಾಚೀನ ನಗರವಾದ ಸ್ಯಾನ್ ಫ್ರಾನ್ಸಿಸ್ಕೋದಲ್ಲಿ ಕತ್ತಿ ಮತ್ತು ವಾಮಾಚಾರದ ಒಂದು ಸಣ್ಣ ಸಾಹಸ.
Short Description (
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고대 도시 샌프란시스코의 짧은 검과 마법 모험.
Short Description (
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Байыркы Сан-Францискодо кылычтар менен сыйкырчылыктардын кыскача укмуштуу окуясы.
Short Description (
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ການຜະຈົນໄພສັ້ນໆຂອງດາບແລະຜີປີສາດໃນເມືອງເກົ່າໃນ San Francisco.
Short Description (
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Trumpas kardų ir burtų nuotykis senoviniame San Francisko mieste.
Short Description (
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Īss zobenu un burvju piedzīvojums senajā pilsētā Sanfrancisko.
Short Description (
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Кратка авантура со мечеви и магии во античкиот град Сан Франциско.
Short Description (
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പുരാതന നഗരമായ സാൻ ഫ്രാൻസിസ്കോയിൽ വാളുകളുടെയും മന്ത്രവാദത്തിന്റെയും ഒരു ചെറിയ സാഹസികത.
Short Description (
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Эртний Сан Франциско хотод илд болон илбийн богино адал явдал.
Short Description (
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प्राचीन सॅन फ्रान्सिस्को शहरातील तलवारी आणि चेटूक यांचे एक छोटेसे साहसी.
Short Description (
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Pengembaraan pendek pedang &amp; sihir di bandar kuno San Francisco.
Short Description (
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ရှေးဟောင်းဆန်ဖရန်စစ္စကိုမြို့တွင်ဓားနှင့်နတ်ဝိဇ္ဇာအတတ်ပညာတိုတို။
Short Description (
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Et kort eventyr av sverd og trolldom i den gamle byen San Francisco.
Short Description (
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सैन फ्रान्सिस्कोको पुरानो शहरमा तरवार र जादूको एक छोटो साहसिक।
Short Description (
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Een kort avontuur van zwaarden en tovenarij in de oude stad San Francisco.
Short Description (
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Et kort eventyr av sverd og trolldom i den gamle byen San Francisco.
Short Description (
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ਪ੍ਰਾਚੀਨ ਸ਼ਹਿਰ ਸੈਨ ਫਰਾਂਸਿਸਕੋ ਵਿੱਚ ਤਲਵਾਰਾਂ ਅਤੇ ਜਾਦੂਗਰੀ ਦਾ ਇੱਕ ਛੋਟਾ ਜਿਹਾ ਸਾਹਸ.
Short Description (
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Krótka przygoda z mieczami i magią w starożytnym mieście San Francisco.
Short Description (
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Uma curta aventura de espadas e feitiçaria na antiga cidade de São Francisco.
Short Description (
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Uma curta aventura de espadas e feitiçaria na antiga cidade de São Francisco.
Short Description (
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O scurtă aventură de săbii și vrăjitorie în orașul antic San Francisco.
Short Description (
Characters: 71 of 80
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Короткое приключение мечей и колдовства в древнем городе Сан-Франциско.
Short Description (
Characters: 76 of 80
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පුරාණ සැන් ෆ්රැන්සිස්කෝ නගරයේ කඩු හා මන්ත්‍ර ගුරුකම් පිළිබඳ කෙටි වික්‍රමයකි.
Short Description (
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Krátke dobrodružstvo mečov a čarodejníc v starom meste San Francisco.
Short Description (
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Kratka pustolovščina meč in čarovništva v starodavnem mestu San Francisco.
Short Description (
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Një aventurë e shkurtër e shpatave dhe e magjisë në qytetin antik të San Francisko.
Short Description (
Characters: 67 of 80
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Кратка авантура мачева и чаробњаштва у древном граду Сан Франциску.
Short Description (
Characters: 73 of 80
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Ett kort äventyr av svärd och trolldom i den antika staden San Francisco.
Short Description (
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Matangazo mafupi ya upanga na uchawi katika mji wa zamani wa San Francisco.
Short Description (
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பண்டைய நகரமான சான் பிரான்சிஸ்கோவில் வாள் மற்றும் சூனியத்தின் ஒரு குறுகிய சாகசம்.
Short Description (
Characters: 73 of 80
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పురాతన నగరమైన శాన్ఫ్రాన్సిస్కోలో కత్తులు &amp; వశీకరణం యొక్క చిన్న సాహసం.
Short Description (
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การผจญภัยสั้น ๆ ของดาบและเวทมนตร์ในเมืองโบราณของซานฟรานซิสโก
Short Description (
Characters: 71 of 80
)
San Francisco antik kentinde kılıç ve büyücülükle dolu kısa bir macera.
Short Description (
Characters: 69 of 80
)
Коротка пригода мечів та чаклунів у старовинному місті Сан-Франциско.
Short Description (
Characters: 74 of 80
)
سان فرانسسکو کے قدیم شہر میں تلواروں اور جادوگرنیوں کا ایک مختصر مہم جوئی۔
Short Description (
Characters: 78 of 80
)
Một cuộc phiêu lưu ngắn về kiếm &amp; phép thuật ở thành phố cổ San Francisco.
Short Description (
Characters: 20 of 80
)
在旧金山古城里进行剑术和巫术的短暂冒险。
Short Description (
Characters: 20 of 80
)
在旧金山古城里进行剑术和巫术的短暂冒险。
Short Description (
Characters: 20 of 80
)
在舊金山古城裡進行劍術和巫術的短暫冒險。
Short Description (
Characters: 91 of 80
)
I-adventure emfushane yezinkemba &amp; nobuthakathi edolobheni lasendulo laseSan Francisco.
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
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Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
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Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
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Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
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Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more
Description (
Characters: 1910 of 4000
)
Things to know before you buy: * This is a short game: about 90 minutes. * The background music is anything but medieval. This is by design. * It’s all a bit weird. ======== Explore what remains of the ancient city of San Francisco and experience dynamic combat in this RPG text game. What if goblins, ogres, and dragons weren&#39;t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely… Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest. Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. ======== Features: * Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what&#39;s happening to you in plain English. * Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party. * A Living, Breathing World: Lots of the text isn&#39;t pre-written, but generated. The world continues on without you. * Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens. ======== This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what&#39;s happening, the same way a dungeon master would. Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read.
Read more

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